Nba Live 2003 Latest Patch
This guide is intended to help install a variety of patches for NBA Live 2003 and NBA Live 2004. Please read it carefully; questions may be added on the Discussion page. Please feel free to add any further information/instructions to this guide as necessary.
Nba Live 2003 Latest Patch
If you intend to use any art patches (jerseys, courts, faces, etc) in NBA Live 2003 or NBA Live 2004, then CustomArt must be enabled. CustomArt is a value in the startup configuration file for both NBA Live 2003 and NBA Live 2004, and is enabled through the following steps:
Once again, CustomArt must be enabled in order to easily use custom art patches in NBA Live 2003 and NBA Live 2004. While it is possible to import new textures and shapes into the VIV containers, this is not recommended as it may be difficult for beginners, but more importantly it doesn't allow for the easy removal of a single patch if desired.
NBA Live 2003 is EA Sports' NBA release for the 2002/2003 NBA season. The landmark addition in NBA Live 2003 was Freestyle Control, which was met with some enthusiasm by fans though some did not like the limited moves that were available to keyboard users. Although the concept itself was not unpopular (and continues to be used with Quick Strike Ankle Breakers today) most felt Freestyle Control was too powerful in NBA Live 2003 and the game too fast-paced with scores easily exceeding 150 points apiece when playing twelve minute quarters. NBA Live 2003 was also derided for its "Courtside Comedy" approach to cutscenes which players felt detracted from the intended atmosphere of an NBA simulation. Arcade-like effects such as booming sound effects and blocks which rocketed the ball to the opposite baseline were also amongst the common complaints.The return to the PC platform was welcomed by patchers however and several patches were made including "Tweaked Rosters" which attempted to combat some of the issues with gameplay. The game also corrected some issues from NBA Live 2001 and NBA Live 2002 including the disproportionate rebounds.
The Final Say! Gameplay 9.0 Graphics9.2 Sound8.5 Value9.0 NBA Live 2003 - reviewed by Andrew B Review Date: 23 December 2002 Review Score: 9.0/10 Distributed By: EA "EA's latest basketball game on the XBox, NBA Live 2003 is the new King of the Hill in the highly competitive world of basketball games! With a new graphic's engine and improved gameplay, there's not much to be faulted in this awesome title!"
Ferrex MYTH MYTH IS PROUD TO PRESENT : NBA Live 2003 (c) EA Sports RELEASE SIZE : 64 * 2.88MB RELEASE DATE : 11/2002 PROTECTION : SafeDisc2 + Serial + CdCheck [ RELEASE NOTES ] READ THIS NFO PROPERLY & UNDERSTAND IT! Support the software companies. If you play this game BUY it! Game Notes: NBA Live 2003 allows you to get into the action and live your dreams of NBA superstardom. Totally enhanced gameplay brings the physical, fast-paced action of the NBA to life, while all-new animations and audio deliver the awesome drama and emotion of the NBA experience. In NBA LIVE 2003 players feel the action like never before and make their hoop dreams come true. Game Features: * Revolutionary Hand Control - Unprecedented control over both hands lets you make lightning-quick steals, monster shot blocks, and ankle-breaking crossover dribbles. * NBA Speed, NBA Power - Hundreds of new animations, including new signature moves that showcase the explosive drives and thunderous jams of the NBA. * Explode on the Break - Pump up the tempo and wear down your opponent with well-executed fast breaks. * "D" Up - With amazing control and new shot blocking animations, swatting with authority can be just as fun as making a huge dunk. * Ground-Shaking Rebounding - The battle for the ball gets physical with over 30 all-new rebounding animations. * As Smooth as It Gets - At 60 frames-per-second, the action is smoother and faster than ever before. * NBA Coaches in the House - All the NBA head coaches are courtside in full 3D,reacting - and sometimes over-reacting - to the on-court action. * The Show within the Show - Over 50 new cut scenes, from a coach jawing at the ref to bench players erupting as a sweet "3" beats the buzzer. * Stylin' Old-School Uniforms - Gear up like hardwood legends - check out uniforms of the Elgin Baylor/Jerry West-era Lakers, Dr.J's New Jersey Nets, and more. * Not the Same Ol' Play-By-Play - Over 5,000 new lines keep the commentary fresh throughout the entire LIVE season. * The Sounds of the Game - Get in the game with all-new player and coach dialogue during gameplay. Ripped: Video's, Music and Commentary. Read this NFO properly! [ INSTALL NOTES ] 1. Unzip. 2. Unace either manually or use our installer. 3. Run setupreg.exe. 4. Start the game with nba2003.exe 5. Read this NFO properly! [ NEWS + APPLICATION iNFO ] You think you can contribute to the scene too? You have one or more talents in: - supplying NEW unreleased GAMES (maybe you work at a game/util magazine, courier delivery firm, newspaper, game press/marketing company, distributor, publisher, duplicator, tv/radio show, shop, warehouse, design firm, language translation company, packing company store etc). You don't need a fast internet connection for the above! - supplying NEW unreleased store/shop games BEFORE the store release date & have a fast UPLOAD 300k+ internet connection and time to spare on weekday mornings. We are NOT interested in modem, cable, or DSL links as they can be capped at anytime! Proper internet connections are needed! Of course we shall reimburse you for the costs of the games you buy. As we buy our games! - you are experienced in removing executable protection systems (such as ASProtect, ASPack, Armadillo, tELock, NeoLite etc.) and you are willing to help defeating the latest versions of commercial iso copying protection systems like Safedisc 2+ or Securom or Tages or VOB or Copylok or Laserlok. You must be able to code in assembly language. - you are a coder with lots of experience in Debugging/ASM & C/C++. You also can code your OWN tools to automatically remove commercial iso protections like the latest versions of any of the following: SafeDisc or Securom or TAGES or VOB or Laserlok or Copylok. Using tools created by others does NOT count and we check! You will also need advanced knowledge of import tables setting breakpoints with/and PE File Formats. - you are a Unix guru with good Ansi-C software developing knowledge and understanding how to prevent network security vulnerabilities. That means you must be able to code to ansi-c guru level. And you must also have a good coder perspective of hostbase and network based intrusion detection systems. You should be able to code tools to generically prevent stack and heap buffer overflows on unix in Ansi-C. And Be able to code tools to look after a group of systems and code sniffing avoidance tools. And you can configure a system in ways to prevent packet sniffers and "man in the middle" attacks. - supplying linux bnc shells to the group (for free). They should have 2mbit MINIMUM link. We shall require flexible control over the shell. Root access on the box with dynamic ident such as midentd for bncs. All boxes must have legitimate IP's, they should not be running NAT or a firewalling system that will constantly interfere with the link. Ideal shells will have multiple vhosts, reasonably good uptime (20+ days), and a low system load. Public shells such as JEAH.NET or similar with 25+ load averages and 3 day uptimes are not acceptable. The more reverse ips you have the better. We are only interested in LEGIT, NON-HACKED/CARDED shells. These shells will be used only for the purposes listed above and will NOT be used for any kind of 'dump site' or for spreading any kind of releases. We are NOT interested in modem, cable, or DSL shells. The shells should be up 24/7 with minimum downtime for upgrades, etc and should not be overloaded with processes. We check! - are you able to write source code to unpack & repack game related major file format types such as MPQ, MIX & WAD? And can you also identify most major big-file formats(files that contain more files) by looking at the hex byte code of the header for that file? Do you know what reindexing is in regards to game .exe's and can you do it? And can you turn your OWN source code written in ASM/C/C++ for the above tasks into executable group tools? And do you also have 50K downlink for downloading new game formats to write tools for? You must send example code of your work with sources on major file formats for depacking/repacking. Existing/stolen source will not be allowed! - making trainers for newly released games, menu driven, must work in Win9x and Win2K/WinXP. Also you must be on a 50k downlink at least. And you have time during the week to do trainers. Also you understand DMA & ASM debugging techniques and use them to find your trainer codes. This is needed to make sure your trainers will work on all operating systems! If you can meet one or more of those requirements and want to join the finest active group in the scene today, e-mail us. Use the contact information given below. And always remember: we do this just for FUN. We are against any profit or commercialisation of piracy. We do not spread anything, others do that. In fact, we BUY all our own games with our own money, as we love game originals. Nothing beats a quality original. And if you like this game, BUY it. We did! [ RELEASE COMMENT ] "Always ahead of the Kiddie loosers!" [ CONTACT ] READ BELOW FIRST OR YOUR MAIL WILL BE DELETED! MYTH DOES NOT PASSWORD FILES, OTHERS DO THAT! MYTH DOES NOT MAIL/SEND/PASSWORD MISSING FILES! MYTH DOES NOT PUBLISH FILES ON WEB SITES, NEVER! MYTH DOES NOT USE IRC TO PUBLISH FILES, NEVER! MYTH DOES NOT USE ICQ OR MSN, NEVER! MYTH DOES NOT DO TECHNICAL SUPPORT, NEVER EVER! MYTH DOES NOT HAVE, WANT OR NEED ANY WEB SITES! MYTH DOES NOT GIVE OUT ANY LINKS OR FILENAMES! MYTH DOES NOT GIVE OUT ANY MUSIC OR GAME FILES! MYTH DOES NOT TELL TO OUTSIDERS HOW TO CRACK/TRAIN MYTH DOES NOT TELL WHERE YOU CAN GET OUR FILES! MYTH DOES NOT TELL HOW OTHERS GET OUR FILES! WWW : NEVER (WE DON'T USE WEB & WE DON'T WANT ONE MAIL : GODS@MYTHELITE.COM (READ NOTES ABOVE FIRST) NFO LAYOUT + HEADER BY FERREX OF SUPERIOR ART CREATIONS [ UPDATED ] [ ON 07/JUL/2002 ] Support the software companies. If you play this game BUY it!