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Clinical Trials Registry

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We are neutral towards the results and conclusions of the trials.

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Clinical Trial Ref No: 

ECR/4263/MH/UK/2020/RR-21

(Currently Closed)

PI: Nima Norbu Sherpa (nimnorsherpa@gmail.com)

बंदर

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Our Roots

Our strength lies not only in the words we stand by, but most importantly in the actions of our initiatives. From the moment we started our work in 2000, we understood that by working together we could overcome our challenges much more efficiently, and that is why we ultimately decided to launch Universal Human Rights and Social Development Association. We strive to make a positive change in all of our pursuits.

Clinical Trials (Nutraceuticals)

Public·34 members
Owen Nelson
Owen Nelson

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You move your goat with the WASD keys; with "1" you bleat, with "E" you lick, with "R" you use your special powers, and with Shift you run. Using the mouse, you can move the camera in any direction with total freedom of movement, and with a left click, you ram against whatever you want. Aside from that, you can also kick, run, and perform weird tricks.


Goat Simulator is the latest in goat simulation technology, bringing next-gen goat simulation to YOU. You no longer have to fantasize about being a goat your dreams have finally come true!Goat Simulator is all about causing as much destruction as you possibly can as a goat. It has been compared to an old-school skating game, except instead of being a skater, you're a goat, and instead of doing tricks, you wreck stuff. Destroy things with style and you'll earn even more points! Game Contains: Goat Simulator, Goat MMO Simulator, Goat Simulator: GoatZ, Goat Simulator: Payday and Goat Simulator: Waste of Space.


Goat Simulator is a third-person perspective action video game developed and published by Coffee Stain Studios. It was released for Microsoft Windows in April 2014, and ports for Linux and OS X were released in June 2014. Mobile versions for Android and iOS were released in September 2014. Versions for the Xbox 360 and Xbox One were released in April 2015, and for PlayStation 3 and PlayStation 4 in August 2015; these ports were developed by Double Eleven. A Nintendo Switch version containing the game and downloadable content was released in January 2019.


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The game has been compared by the developer to skateboarding games, but where the player controls a goat aimed at doing as much damage as possible around an open world map, without any other larger goals. The game, initially developed as a joke prototype from an internal game jam and shown in an early alpha state in YouTube videos, was met with excitement and attention, prompting the studio to build the game into a releasable state while still retaining various non-breaking bugs and glitches to maintain the game's entertainment value.


Small gold goat statues are hidden in the game's world. Mutators are progressively unlocked by obtaining the statues. Mutators are toggleable within the main menu of the game. Each adds a unique mechanic and/or appearance to the standard goat, such as changing the goat model to a demon goat, a giraffe, or an ostrich, or adding a jetpack to the goat that can be activated at any time.[1] Various easter eggs are scattered about the sandbox, such as a castle where one can become the Queen of all Goats, or where the goat character gains a move similar to Sonic the Hedgehog's spin attack.[1] The game's lead developer Armin Ibrisagic noted after release that the game's setting is a parody of the concept of Purgatory, having left references to Heaven and Hell that were later found by fans. Ibrisagic also noted the inclusion of some elements based on the 2014 Ukrainian revolution.[3]


Goat Simulator started as a joke prototype from an internal one-month game jam held by Coffee Stain Studios in January 2014, after completing work for their game Sanctum 2.[4][5] The game was described by the lead developer Armin Ibrisagic as "an old school skating game, except instead of being a skater, you're a goat, and instead of doing tricks, you wreck stuff".[6] The idea followed after originally pitching the game as a variation of QWOP, where the player would control the individual limbs of the goat separately with various keyboard keys; this concept was rejected in favor of the more Tony Hawk's Pro Skater-type of gameplay the final game presents.[7] Ibrisagic had focused on goats after jokingly trying to convince his coworkers that goats would achieve viral attention on the Internet in much the same way that cats presently do.[7]


The prototype used Nvidia PhysX and an Apex physics engine with ragdoll physics for the goat and human models within Unreal Engine 3, a game engine they were familiar with from the Sanctum series.[4][8][9] In-game assets were purchased from third-party vendors instead of developed in-house, such as the original goat model which the studio acquired for use for less than $20.[7] The prototype was meant to be a parody of various other "weirdly successful" Simulation games presently available, such as Euro Truck Simulator.[10] Ibrisagic had no intention of this becoming a full title, instead only offering the prototype for him and other developers to learn the Unreal Engine alongside other developers that were developing prototypes in more earnest.[4]


Coffee Stain Studios released Goat Simulator worldwide on 1 April 2014, aware that tying the date with April Fools' Day may raise doubts on the validity of the game.[10] Those that pre-ordered the game through Coffee Stain's website received early access to the title three days ahead of release.[20] The official release trailer for Goat Simulator is a loose parody of the Dead Island announcement trailer showing, among shots of the game, reversed slow-motion footage of the goat crashing through a building after being launched from an exploding gas station.[22]


The studio released a free expansion and patch to the game on 3 June 2014, which in addition to fixing game-breaking issues, added new goat models, a new map to explore based on a seaside town with a carnival, more game-breaking issues, and local multiplayer for up to 4 players via split-screen.[23][24][25] Ibrisagic believes that adding multiplayer support atop Steam Workshop support will allow creative users to develop new gameplay modes that will extend the title's playability.[26] The patch also adds in additional controls that the player can use to make the goat perform various freestyle tricks comparable to those in Tony Hawk's Pro Skater.[27] The studio released a second free patch to the game on 20 November 2014 called "Goat MMO Simulator", which included a gamemode that parodied massive multiplayer online games like World of Warcraft, while remaining a single player or local multiplayer experience.[16][28][29]


A paid-content expansion titled "GoatZ" was released on 7 May 2015 as downloadable content for the game on personal computers and a stand-alone application for mobile devices. It was developed by Coffee Stain's partner studio Gone North Games.[30] The expansion's content spoofs zombie-based survival games, such as DayZ, and includes a new map and gameplay aspects such as fighting off zombies and crafting. The title itself plays off DayZ as well as a play on the Internet meme goatse.cx.[31] In a cross-promotional "GoatBread" update with Bossa Studios' I Am Bread to be offered in late 2015, a free update to Goat Simulator will allow the players to select a piece of bread as their avatar, while I Am Bread will add in a "RAMpage" mode based on Goat Simulator.[32] Another add-on, the "Super Secret DLC" package part of a cross-promotion with Overkill Software's Payday 2; the Payday-inspired content for Goat Simulator included additional playable characters including a camel, flamingo, and a dolphin in a wheelchair,[33] while Goat Simulator content will be added to Payday 2. These were released in January 2016.[34][35] Goat Simulator decorative content was added to Rocket League in a mid-2016 update.[36] Another expansion, "Waste of Space", was again developed by Gone North Games and released on 26 May 2016. The expansion features a new map based on a space colony, and spoofs much of the recent science fiction media genre.[37]


The OS X and Linux ports were released on 27 June 2014.[38] Following the game's digital release, Koch Media agreed to distribute the game in UK and EU retail stores starting in May 2014.[39] Similarly, Deep Silver approached Coffee Stain Studios to work out a deal to publish the title in North American retail markets starting in July 2014.[40][41] At Microsoft's presentation at the 2014 Gamescom convention in August, Goat Simulator was announced as one of several titles to be coming to the Xbox One platform with the help of Double Eleven studios,[42] and later confirmed to be also arriving for the Xbox 360, with both versions released on 17 April 2015.[43][44][45] Koch Media also distributed a retail version of the Xbox One version, including all additional downloadable content, across Europe for release on 4 March 2016.[46] Coffee Stain Studios also released ports for iOS and Android in September 2014.[42][47][48] Each DLC is a separate app for iOS and Android, and each one (except Goat Simulator: Payday) includes a mobile-exclusive map. PlayStation 3 and PlayStation 4 versions, also ported by Double Eleven, were released on 11 August 2015.[49][50]


While critical reviews were mixed, the game proved popular with players. The game's alpha footage, as well as Let's Play videos on pre-release copies such as that from PewDiePie and Fernanfloo, drew a great deal of demand for the game prior to release.[16][66] Ibrisagic stated that Coffee Stain Studios made their money back on the development costs within a few minutes of the game being offered on Steam.[16] As of August 2014, the studio has reported that nearly a million copies of Goat Simulator have been sold, outperforming their other games over the previous four years.[7] The mobile release for iOS and Android systems reached 100,000 downloads within 6 days of launch.[67] By mid-January 2015, over 2.5 million copies of the game were sold across all platforms.[68] During a presentation at the 2016 Game Developers Conference, Ibrisagic revealed that Goat Simulator has made more than $12 million in revenue, compared to both Sanctum and Sanctum 2 which made under $2 million each.[69] Goat Simulator was seen as a disruptive title in contrast to typical AAA titles; Paradox CEO Fredrik Wester felt they needed to publish more games like Goat Simulator, stating "You have to have an edge in there, and that's why I say 'more Goat Simulator and less Call of Duty' for Paradox, because we need the edge. It's easier to get out and market, it's easier to show what you're doing" adding that "People are tired of explosions and dubstep music. We've seen it a million times now".[70]


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